Farcry 3

 

I left the advertising world to follow a dream that I never thought possible: one where you get PAID to develop video games. Not just any video game but FARCRY! This is where my journey began in the industry.

 

Direction

Patrick Plourde & Patrik Méthé
@Ubisoft Montreal
2013

My Role

In early 2011 I joined the FC3 team to contribute to the redesign of the game’s UI. I had to quickly learn all aspects of the presentation and development process and had a hand in developing mockups for the HUD, Menus and Icons, carrying each through to implementation.

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Farcry 3: Blood Dragon