Call of Duty: Black Ops III
In March 2015 I took a leap, one of the biggest life decisions I had ever made, but to me it was a no brainer - I moved from Montreal, Canada to Santa Monica, California to work on one of the most notorious AAA titles: Call of Duty. I worked day and night with the most talented team, true veterans of the industry, and I leveled up like crazy.
Direction
Shaun Bell & Dan Bunting
@Treyarch / Activision
2015
My Role
When I joined the team a set art direction and high-level style frames were already in place but there was close to zero content created.
My contribution included designing a variety of layouts, asset creation, camera poses for 3D items (weapons, attachments, characters), implementing and animating many pages and HUD elements you can see in the in-game screenshots below.
Creative Process
The mandate was to create a User Interface for the Data Vault which is a campaign feature in Call of Duty: Black Ops III, available in the Safe House.
Players can use the Data Vault to edit and create Emblems, change their Calling Cards, view a gallery of images, play cut scene videos, listen to music tracks, access a web browser/codex, and play Dead Ops Arcade 2: Cyber's Avengening. There is also a menu in which cheat codes can be implemented to unlock or change several assets of the game.