Farcry 4
At this point in my career I had gained unique experience with the FC3 brand; I had shipped Farcry 3 and FC3 Blood Dragon. I naturally migrated to Farcry 4 next, where I contributed to setting the art direction, the style frames, the recruitment process, trained new employees, and collaborated with other artists, game designers, and programmers.
Direction
Alex Hutchinson & Patrick Méthé
@Ubisoft Montreal
2014
My Role
I had a hand in almost every section of this game but most notably the creation of the HUD and all of its features.
















